Uniform Buffer Objects ARB_uniform_buffer_object Single- and double-channel (R and RG) internal formats for textures and renderbuffersĪll features deprecated in OpenGL 3.0 are removed except wide lines Mapping buffer subranges into client space ![]() Some incompatibilities between the desktop version of OpenGL and OpenGL ES 2.0 persisted until OpenGL 4.1, which added the GL_ARB_ES2_compatibility extension. Not 100% backward compatible with OpenGL ES 1.x ![]() Wider range of precision options for use in embedded devices Programmable Pipeline of OpenGL 2.0 replaces the fixed function transformation and fragment pipeline of OpenGL 1.x. In addtion to features of OpenGL ES 1.0, OpenGL ES 1.1 adds:Įnhanced point sprites and point sprite arrays ![]() Improved image quanlity and optimizations to increase performance while reducing memory bandwidth usage to save power GL implementations of such later revisions should continue to export the name strings of promoted extensions in the EXTENSIONS string, and continue to support the ARB-affixed versions of functions and enumerants as a transition aid.Įnabling software rendering and basic hardware acceleration ARB extensions are not required to be supported by a conformant OpenGL implementation, but are expected to be widely available they define functionality that is likely to move into the required feature set in a future revision of the specification. This version defines ARB extensions concept.
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